电影不是没人看了,是没有“值得走进去”的电影了。
最近大家都在聊《疯狂动物城2》,好评是真的如潮。
这反而让我意识到——我自己已经一年多没走进电影院了。
我其实很好奇:为什么在这个时间点,这部片子能“突然点着”所有人?
我去看了过去两年的电影行业数据,结果确实挺萧条的。
从 2024 到 2025,行业跌到了近十年来的最低点:
整体票房大幅下滑,空场率最高的时候甚至达到三四成,
一年只看一次电影的观众,也创了十年新高。
这些数字加起来,其实就是一句话:
大家真的不愿意随便走进电影院了。
为什么?
再往后看原因就很明显——
注意力被短剧吸走了。
过去两年短剧增长得太快,用户时间被切走得特别明显。
可越是看这些数据,我越觉得有一个问题特别关键:
既然大环境这么冷,为什么《疯狂动物城2》还能一上映就爆?
后来我意识到,这不是大家不爱看电影了,
而是大家不愿意再为“普通的”“套路化的”内容花钱了。
尤其在经济不太好的时候,
观众对“差不多的作品”的耐心,是最先消失的。
在成熟市场里,没有人口红利,也没有互联网红利,
同质化会成为所有创业者都绕不过去的核心问题。
大家做的东西都差不多、讲的故事差不多、节奏结构也差不多。
可另一边,观众的成长速度反而更快——
审美、意识、判断力,全部都在提升。
因为他们已经看过太多重复的东西了。
所以需求不是消失了,
而是没有足够好的产品去承接。
所以就被短剧、被更轻松的娱乐形式分走了。
但当一部真正好的作品出现时,
这些被压着的需求,会像蓄满的水一样瞬间涌回来。
《疯狂动物城2》就是这样一部作品。
你去看它的制作和评分就知道,它��是靠运气:
两部之间隔了整整 9 年,制作周期本身就 超过 5 年;
主创团队几乎 全员原班回归,不是临时拼凑的续集团队;
为了续作,他们重新做了 7 个以上的新场景区块、20+ 个新角色;
动画团队参考真实动物行为,连光线、温区、动作都按物种重新设计;
前期开发阶段准备了 800 多条候选彩蛋和致敬梗,
最后只挑最精细的那几十条放进电影里。
所以它才做到:小孩能看热闹,大人能看深度。
它不是赶档期、不是为了赚快钱,
而是 用九年时间,把一座城市重新认真做了一遍。
所以我想提醒一下大家:
在成熟市场里,“赚快钱”的窗口基本已经关闭了。
同质化的环境里,你只能靠产品本身去赢。
观众的成长速度从来不会等人。
创作者唯一能做的,就是让自己的产品永远比他们的预期更快半步。
当大多数人还在想怎么赚快钱的时候,
只要你能做出一个真正好的产品——
那些暂时没花出去的钱、那些被压着的需求,
最终都会流向你。
Movies aren’t failing because people stopped watching.
They’re failing because nothing feels worth walking into a theater for.
“Zootopia 2” didn’t just blow up — it filled a gap the industry has ignored for two years.
Lately everyone around me has been talking about it.
The reviews are glowing, feeds are full of clips and reactions…
And that’s when it hit me:
I haven’t stepped into a movie theater for more than a year.
So I got curious —
Why did this movie hit so hard, right now?
I started digging into the numbers from the past two years,
and honestly, the data is bleak.
From 2024 to 2025, the film industry hit its lowest point in nearly a decade:
box office revenue collapsed, empty-theater rates spiked to 30–40%,
and the percentage of people who watch only one movie a year hit a ten-year high.
Put simply:
people are no longer willing to walk into a theater “just because.”
And the reason is pretty clear —
attention has shifted to short-form dramas.
Short dramas have exploded over the last two years,
pulling massive chunks of user time away from theaters.
But the more I looked at the data, the more one question stood out:
If the entire market is this cold, how did “Zootopia 2” break through instantly?
And the answer isn’t that people don’t like movies anymore.
It’s that people refuse to pay for average and formulaic movies.
Especially when the economy feels uncertain,
audiences have zero patience for “just okay” content.
In a mature market — no population boom, no internet boom —
homogeneity becomes the core problem for every creator and every business.
Everything starts to look the same:
the same stories, the same structures, the same emotional beats.
Meanwhile, audiences are leveling up faster than ever.
Their taste, awareness, and expectations keep rising,
because they’ve already seen every version of “the same thing.”
So demand doesn’t disappear.
It just has nowhere good to go.
It gets re-routed — to short dramas, to lighter entertainment, to anything fresher.
But the moment something truly good appears,
all that suppressed demand rushes back like released pressure.
And that’s exactly what happened with “Zootopia 2.”
Look at its production details and ratings — it wasn’t luck:
That’s why the film works on multiple layers:
kids get the fun, adults get the depth.
It’s not a “rush it and release it” sequel.
It’s a film that spent nine years being carefully rebuilt, piece by piece.
And in a mature market,
products made with this kind of intention are the ones that still break through.
So here’s the reminder:
In a mature market, the “quick money” window is basically closed.
You don’t win by shortcuts — you win by product quality.
Audiences grow fast.
They get pickier even faster.
The only sustainable strategy is to stay half a step ahead of their expectations.
Because when most people are chasing shortcuts,
if you build something genuinely good —
all the unspent money, all the suppressed demand,
will eventually flow to you.
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